StarterCharacter.RespectFilteringEnabled

We currently have Workspace.FilteringEnabled and SoundService.RespectFilteringEnabled however the server still gives clients full authority to delete any part inside their character model and have it replicate.

This has been reported as a bug previously but it is considered intentional behavior because nobody is sure what changing it would break. This is extremely dangerous for new developers who would expect to be able to put a value such as “Mana” etc under their character without clients being given authority to delete it. However, if the behavior is intentional, we need a way to work around it and perhaps a default setting to help new developers.

I propose StarterCharacter.RespectFilteringEnabled as a new property to remedy this security hole. This would prevent the server from letting the client delete parts inside their character rig. The only modifications they could make to the rig would be position values. Every other property of every object (including joints, humanoid health, etc) should not be modifiable. This setting would be set to True for all newly made places.

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Agreed. If I’m correct, this also applies to tools in the character. Any values inside could be changed and that requires extra code that some could easily miss.

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Is this here? Just making sure.

2 Likes

Yes, this was added a year ago in March: Workspace.RejectCharacterDeletions - Default Transition

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