Startercharacterscripts not sending assets to model character

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see, It does not get transferred

I think you need to put the other bits in StarterPack. StarterCharacterScripts (well… it’s in the name) is only really for scripts.

Oh, alright, Its just before when I put parts it got sent to character model, but I think putting it in starter pack makes more sense. Thank you for the help :slight_smile:

it still doesnt work, maybe parenting the script to the right arm forcefully might help


local weld = game.StarterPack:WaitForChild("HandleWeld")

game.Players.PlayerAdded:Connect(function(player)
	script.Parent = player.Character:WaitForChild("Right Arm")
	weld.Part1 = player.character:WaitForChild("Right Arm")
	weld.Part0 = sword
end)`` I have this so far but for some reason doesnt work, please help

player added doesnt print whenever I do that so I think it might be player added event

I’m pretty sure the parts of the character have no spaces. So, it would just be “RightArm”. Also, the character might not have loaded yet, so it would error. Try this, a Script in ServerScriptService:

local players = game:GetService("Players")
local starterPack = game:GetService("StarterPack")

local weld = starterPack:WaitForChild("HandleWeld")

local function onAdded(player)
    local char = player.Character or player.CharacterAdded:Wait()
    local clonedWeld = weld:Clone()
    clonedWeld.Part0 = char:WaitForChild("RightArm")
    clonedWeld.Part1 = sword --idk where "sword" is defined
    print("nice it worked")
end

players.PlayerAdded:Connect(onAdded)