I got CharacterAutoLoads off, and a ScreenGui.
The ScreenGui doesn’t replicate to PlayerGui when the CharacterAutoLoads is off, only when on.
Any way of dodging this?
I got CharacterAutoLoads off, and a ScreenGui.
The ScreenGui doesn’t replicate to PlayerGui when the CharacterAutoLoads is off, only when on.
Any way of dodging this?
The only way I got round this was using replicated first to manually copy gui elements into the players playerGui
This is just sitting in StarterPlayerScripts, nothing fancy.
--Services
local PL = game:GetService("Players")
local SG = game:GetService("StarterGui")
--Components
local player = PL.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
--Load
for _, item in pairs(SG:GetChildren()) do
item:Clone().Parent = playerGui
end
Maybe LoadCharacter()
then destroy the character? Or just manually move them