The code:
if script.Parent.load.Frame.Visible == true then
game.StarterGui:SetCore("TopBarEnabled",false);
end;
The error
SetCore: TopBarEnabled has not been registered by the CoreScripts
I tried to also add a wait but that didn’t work
The code:
if script.Parent.load.Frame.Visible == true then
game.StarterGui:SetCore("TopBarEnabled",false);
end;
The error
SetCore: TopBarEnabled has not been registered by the CoreScripts
I tried to also add a wait but that didn’t work
It’s TopbarEnabled, not TopBarEnabled.
ohhhh thanks! so much I why is the error so irrelevant though?
It’s because it is case sensitive.
How would I check if the topbar is enabled
game.StarterGui:GetCore("TopbarEnabled");
Another thing to note is that SetCore can fail, so you should always wrap in in a pcall and retry if it does.
local StarterGui = game:GetService("StarterGui")
if script.Parent.load.Frame.Visible == true then
local success, message = pcall(StarterGui.SetCore, StarterGui, "TopbarEnabled", false)
while not success do
game:GetService("RunService").Stepped:Wait()
success, message = pcall(StarterGui.SetCore, StarterGui, "TopbarEnabled", false)
end
end
It’s case sensitive, the error means it hasn’t been registered by core scripts, which is because TopBarEnabled doesn’t exist.
I am bad at coding so idk what pcall is ![]()
In simple terms, it prevents an error from stopping the rest of the script from running and gives a reason for the error.
pcall is short for protected call, which means functions executed inside it won’t stop script execution if they error. If they do error, you also get the error message back which can be helpful when dealing with stuff like Datastores. Here’s the wiki page, and an article about it.
oh okay, I will have to look into this though!