StarterGUI:SetCore("ResetButtonCallback", false) automatically opening the menu

No commentary, just look at this:

Second of all, Reset.Event is fired when resetting the character and just basically does restart the game.

And those other events are to make sure the reset button won’t be avaiable when not playing.

So does this make sense? Is it a bug, or something I’m completely forgetting?

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Remotes.Reset.Event:Connect(function()
	setReset(true)
	setReset(false)
end)

Has a little delay, but at least it doesn’t open the menu now.

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