Starting on making the billy tentacle monster from Item Asylum

Hey.

I’m wondering where to start on replicating Billy the tentacle monster and its AI from item asylum.
I suggest going to an Item Asylum private server where you are the owner, and giving yourself the ‘billy summon’ tool from the admin panel. That’ll give you a proper idea of what I need.

Screenshot 2023-08-19 064344

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could you describe the AI? would make it easier for others to help

I believe it just wanders roughly in the direction of the nearest player. It one shots once you touch the head.

just use humanoid:MoveTo() plus raycasts if you want to add vision

Ok.

Ingame the tentacles move very lively and slippery. That’s my main problem. I don’t know how to achieve the same effect. If you go ingame and spawn in billy you’ll see what I mean.

I’ve got what I wanted.
I made a tentacle split into 8 cylindrical parts which are connected to eachother with rope constraints.
For the AI, I found the nearest player’s position, used CFrame.lookat() to find the direction from the monster’s head to the player and set the .Velocity of all tentacle ends to that direction * power.
It required some number tweaking but it works good in the end.

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