New Stat System
Instead of gaining 5 sp per level, you now gain 3 per level.
- Previously; At level 60, you would have a total of 300 SP that can be invested and would result in you having level 100 in every stat (100 OVR), leaving the game with no diversity.
- Now; At level 60 you will now have a total of of 180 SP that can be invested. This will result in your characters OVR being limited at exactly 80 OVR.
Stat Cap
Instead of being able to freely invest to any stat without remorse, you now have to carefully select what stats you would like to reach a certain cap. It operates on this format:
- Highest Priority: 2 Stat types capped to level 100 (100 SP)
- Second Priority: 1 Stat type capped to level 80 (30 SP)
- Mid-Level Priority: 2 Stat types capped to level 70 (40 SP)
- Lowest Priority: 1 Stat type capped to level 60 (10 SP)
Example at level 60:
Speed - 100 - 50 SP
Shoot - 100 - 50 SP
Flow - 80 - 30 SP
Defense - 70 - 20 SP
Dribble - 70 - 20 SP
Stamina - 60 - 10 SP
OR
All-Rounder
Every stat will be capped to exactly level 80 (30 SP per stat type). However, note that if you choose this option, every time you upgrade a stat, you can only go +1 past the average.
Example at level 60:
Speed - 80 - 30 SP
Shoot - 80 - 30 SP
Flow - 80 - 30 SP
Defense - 80 - 30 SP
Dribble - 80 - 30 SP
Stamina - 80 - 30 SP
Super Points
In order to go past the stat cap you decide for yourself, you need to earn Super Points. Super Points will allow you to turn that 180 SP cap into a 228 SP cap, which will allow you to maximize your character to an 88 OVR build instead of 80 OVR. Super Points are obtainable by:
- Performing drills (Not made yet)
- Ranking up in Competitive through an ELO system (Once made)
- Utilizing the weight room
If I upgrade speed once to bring it to level 81, the only way I can upgrade it again to level 82 is by having every other stat also brought up to level 81. You must upgrade everything equally. If you want to get serious with it, divide your total Super Points by 6. If the result is a whole number, your max for all stats will increase based on that. Choosing to be an All-Rounder will require more patience than the norm. You’ll require 6 Super Points every time to increase the max level cap of all stats by +1. Example:
Level 60: 6 Super Points
Speed - 80 + 1
Shoot - 80 + 1
Flow - 80 + 1
Defense - 80 + 1
Dribble - 80 + 1
Stamina - 80 + 1
Level 60: 12 Super Points
Speed - 80 + 2
Shoot - 80 + 2
Flow - 80 + 2
Defense - 80 + 2
Dribble - 80 + 2
Stamina - 80 + 2