"Stats" debug view incorrectly reporting Instance count

The “Stats” debug view (accessed via Shift+F1 or View>Stats in Studio) is incorrectly reporting an abnormally high number of Instances. This issue persists across multiple devices and occurs even in completely empty places with no activity, and even without the simulation running.

On a completely empty place with no activity (and no ability for characters to spawn), the Instance count will go up/down even though absolutely zero activity is occurring, the count says well over 60,000+ Instances in-game, and on Studio for me, it says over 750,000+. Instance count will also change in Studio, even when not running the simulation.

I am unsure if this could be in relation to caching, the longer you’ve been using Roblox, the higher this count may get, but this is only speculation.

Expected behavior

The Instance count should remain low (typically a few thousand) for an empty baseplate and should not fluctuate when no changes are being made.

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Hi,

Thank you for letting us know about this. In order to better debug this, can you please send us your enabled Betas and plugins running in Studio?

Also, can you please try to run Studio with no plugins to see if this is caused by any of the plugins?

Thank you!

This isn’t exclusive to studio and is on all platforms with or without betas enabled.

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