Statue of the fallen remodel (somewhat)

I created the statue of the fallen remodel in a somewhat frustrating way, the marble material on accessory meshes didn’t work as expected so I left them as they were, but if you have a trick to make the accessory meshes in marble, let me know.

Here are some pictures of the statue of the fallen.





As I said, the material option didn’t work well on accessory meshes.

Let me know if you have tricks to turn accessory meshes into marble.

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Also I made the statue in a rush, so expect imperfections.

Looks cool, but a couple of things:

  1. Humanoid Poses
    You can probably make them look like they are trying to hold it up the best they can instead of the heart looking like its weightless, that can probably give the effect that they were strong people, and a sense of cooperation, its a minor detail but it can help with the environment of your game

  2. Text
    The Text looks a bit off on the Marble, you migh be able to resize it, and modifiy it so it looks like its embedded into the Marble

One way would be to replace the Parts within the Accessories and convert them into MeshParts, from there, add the Size, and MeshId and change the Material to Marble.

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Ok, but how can I embed the text more properly?

What I would say its to try to have the color and transparency of the Text mix with the Color of the Marble, but give it a noticable darkness on it, if you want to help emphasize the test, you can use the TextStroke property.

So something like this


Properties:
TextTransparency = 0.77
TextStrokeTransparency = 0.

TextColor3 = (0, 0, 0)
TextStrokeColor3 = (185, 185, 185)

However dont make it too hard to read, otherwise it just looks weird.
Though it is very hard to perfect, so it will probably take a lot of tweaking to look right.

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Thank you for your help, I shall fix it tomorrow.

One question, the text size didn’t work, do you have any suggestions for text sizing or anything that improve the text?