tl:dr look at the pictures
Hey! So, for the last couple hours I’ve been working on this plugin that should solve a lot of issues I myself have, and (i think) a lot of the issues other people have!
Introducing… Instance Scanner!! (fanfare plays)
It can do some pretty cool stuff, and it should solve a lot of problems, which only a lunatic would list here!
list of problems
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Someone gives you a map, you want to make sure there are no sneaky scripts hidden in there
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You make a really cool looking david baszucki mannequin, but you suddenly realise that the transparency of just the unions isn’t quite right, instead of going through and selecting each union, you can press the select button on this plugin and it does it for you!
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As said by @qqtt991
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You decide ModuleScripts are stupid, and you’re only going to use loadstrings from now on, but you dont want to go through and delete the modulescripts one by one.
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You put a model in your game and it starts playing despacito at full volume, but you of course DONT want to look through the whole model just to find despacito, so you delete it - like should’ve happened to the actual song about a year ago.
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You just want to see all the instances in a model or folder (or anything else with children) in a pretty little list.
And there’s a whole load more use cases I couldn’t be bothered to try and think of!
but steady, what can it do???
I’m glad you asked! This screenshot should clear up some of your questions:
As you guys can see, it lists all the instances in the model!
But that’s not all! What do those buttons on the side do? I’ll try pressing the blue cube one next to ‘MeshPart’
With this tool, I could change all the meshes to whatever I want! :
Lastly, let’s say I get tired of my porsche having a body, I can just press the bin button next to the ‘MeshPart’ line, and watch this!
Much better!
You might be surprised to know, that this ALSO works with models that ARENT porsches! Which really widens the possibilities.
Works with ChangeHistoryService - i.e you can undo/ redo changes this plugin makes (no lost work)
Changes
New styling;
27/08/2018 Clicking instance names will give you a window with all the instances of that instance in the selected model, with the choice of selecting it or deleting it. Also, provided the existing window is big enough to fit the new information, the plugin will not create new windows for each newly scanned instance, instead it will use the same window again - soon I may add support for changing selection and the window updating with it.
15/12/18 - Preview button, view scripts, decals, textures, UI elements and parts in a new window
Get it here: