SteamVR: Launch Flow & Device Support Changes

I just tested this via Virtual Desktop and it works great.

@zeuxcg thank you and the team for fixing this.

Ah!! And when doing that, do you see a virtual monitor or really a 360° experience?

You can choose to view as a virutal monitor, but the VR mode works like any game.
Its the same as hooking up with Oculus Link (better to be honest).

With VD its recommended to have a 5Ghz wifi connection though, so if you don’t have a router to push that you may wanna hold off for now.
There’s plenty of tutorials on Youtube to set up.

YESSSSS, thank yall so much, I had been wrestling for a solution, and you guys put one out.

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I don’t know how many times I’ve had to reopen Roblox and Studio just because my Index was plugged in. Finally, this has been fixed.

Thaaankk yoooouuuuu!!!11111

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Thanks! I just tried the virtual desktop experience and refunded cause I didn’t like it. I’m going to wait with buying it till Roblox supports VR in a better way. Right now I can’t barely use game UI nor walk around in games that are not designed for VR.

(I’m left handed as well due to only having 4 fingers at my right hand… I can’t seem to find a setting for that)

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Finally thank you I can’t tell you how good this is for a vr user!

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This is awesome! This means I can play ROBLOX Via Virtual Desktop / Without a Link Cable! Thank you ROBLOX :smiley:

This is awesome! I have been using my charger to play and test for a while. I can finally stop worrying about stumbling the wire while in VR.

This is not mentioned in this post. read the post before reply.

I’m confused. Will we been given the option to disable VR within our games, or is this just an automatic thing? Is there a way for us to dictate/decide when VR is not compatible for our game?

The reason I ask this is because there’s been exploits that involved the use of VR and there has only been band-aid solutions.

I currently have an Oculus Quest 2 (No windows sadly). Since VR is not a top priority does this mean we will potentially not see Roblox in the Oculus store ever?

I’ve gotten in contact with the users who had submitted the reports to me, and all appears to be working normally again!

NGL, I was really unsure how I would report it when it was happening, as it was happening to other people, with no repro steps other than “it’s not working when I follow the steps”

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I’ve been waiting for a long time, goodbye StreamVR :slight_smile:

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Aah! Epicc, cant wait what people will create with vr!

I’m not really sure about a standalone app for the oculus store, but this does mean that you could (POSSIBLY) use a virtual machine or something like shadow pc to play roblox on.

Thank you. I am glad this was finally fixed.

This is not exclusive to Oculus, SteamVR has desktop mode.

Didn’t say it was exclusive. I just said it works best for me.

“You can already develop in VR on Oculus devices because of the Screen Mirror function. The same goes for other headsets but it seems to work best on Oculus Rift S for me.”

Has anyone owning an Oculus Rift/Rift S tested this?

I currently own a Rift S, and after this update I can’t seem to play Roblox in VR at all anymore.
Tried starting Roblox in VR with and without SteamVR (which used to work perfectly fine),
and it won’t launch in VR? Seems like Roblox doesn’t detect my headset.
I’m aware that this is supposed to only help people who own a SteamVR HMD,
but it also affects people who don’t have SteamVR HMDs!

Anyway, I’ve also come across these problems from my months of playing Roblox VR:

  • I have heard of this VR toggle that you can apparently find in the in-game menu, but it’s
    nowhere to be found in the new in-game menu that I have (maybe correlates to why Roblox won’t launch in VR anymore).

  • Roblox still launches VR programs (Oculus, etc.) even when they’re closed which is fine, but it becomes a chore to close them every time you start Roblox again.

  • To change your audio output if you’re already in-game, you will still have to close Roblox and relaunch it for it to actually change! This is annoying if you forgot to change your output to the one you’re using with your headset since it doesn’t switch automatically.

It is still unfortunate to see such a big platform struggle with simple VR integration!