Thank you so much! Ironically, this will make working on my VR games much easier
See here for more context on the warning dialogue: "Roblox may not be compatible with some Virtual Reality (VR) headsets" error after today's update
I appear to be still getting this issue. I’ve tried reinstalling ROBLOX to ensure I am on the latest build, and toggling the VR setting. It does seem that the game does respect my VR settings but not going into VR mode but still launches SteamVR.
Issue still persists for me. VR is turned off for both Studio and Player, and both open SteamVR like usual.
Looking into this now, thank you for providing detail!
Bumping this again, is there a fix coming anytime soon? It was promised a few times already and it still hasn’t come, it’s a persistent issue for most or almost everyone I do know who owns an index, including myself.
Thanks!
Update, this is still happening. Is there going to be any changes coming to fix this for some devices?
Steamvr always continues to launch alongside roblox, it’s been over half a year now that i’m dealing with this, i’m not damaging my cables to unplug nor editing my steamvr configs to play roblox.
Happy one year anniversary of this bug existing!
(please fix im so tired of this)
Yaay! Been suffering since last year about it!
This hasn’t been fixed. Please fix.
Please, someone needs to take a serious look at this. Actually take it serious. I am so tired of having to rename my SteamVR folder. There is absolutely no way this has existed for over a year and it still hasn’t been patched. I’m glad we’re getting better VR support but the lack of actual bug fixing is absolutely insane for Index / Non-Meta Quest users.
Please make this a priority bug report.
The deed has been done.
Context: SteamVR also caused a issue to only allow one instance of roblox or roblox studio open so that was the alternative issue presented to be fixed in a video I demonstrated but idk if external links to other websites are allowed on forums so can’t post the link to video.
Right now I’m just unplugging my HMD. Works, but annoying.
Easier to just move the “win64” file out of SteamVR/bin onto the desktop, it’ll prevent the entire app from running.
So due to the underlining issue being delayed constantly, I tried my hand at making a quick and easy program to enable or disable SteamVR.
I wrote a program in which you tell it where your SteamVR is currently installed at, and it will simply rename the vrserver.exe to vrserver.exe.disabled and vise versa.
I am a noob when it comes to C# so please don’t yell at me.
If there are any issues you encounter, please post it in the issues page.
Any updates on this? It’s been a minute since any sort of staff response was made.
Bump. Still a problem. It’s probably extremely far down the list of backlog items, but at least give it to a junior dev or something as a newbie ticket. It was fixed before so I’m betting it’s in your commits somewhere anyway. Please!
There has been no new update on this. The “fix” mentioned previously did not do anything. This is just disrespectful at this point. It’s a genuinely annoying bug that forces people to do tedious workarounds in order to actually play or develop. Please just fix this!
Bump. Read up on some history back in 2017 . It seems like the issue allegedly lies within SteamVR, and there was a back and forth between zeusx and Valve about an API bug, but that turned out entirely fruitless.
There was also a comment by 0xBAADF00D letting us know about the VR toggle setting, of which doesn’t work, at least on my machine.
And a Reddit post talking about the currently only functioning “workaround” short of unplugging hardware, renaming the folder/binaries. This is frankly unacceptable as software developers.
(PARTIAL EXTERNAL LINK)
/r/SteamVR/comments/zgjbm7/comment/l0h6ci1
In another comment in the same thread, the poster outlines configuring some Roblox settings .xml files directly. This doesn’t work either. None of the VR settings seem to have the intended effect.
(PARTIAL EXTERNAL LINK)
/r/SteamVR/comments/zgjbm7/comment/j0hn7s6/
GlobalSettings_13.xml
<bool name="Enable VR Mode">false</bool>
GlobalBasicSettings_13.xml
<bool name="HasEverUsedVR">true</bool>
<bool name="VREnabled">false</bool>
GlobalBasicSettings_13_Studio.xml
<bool name="HasEverUsedVR">true</bool>
<bool name="VREnabled">false</bool>
So, the bug about the client and Studio app not respecting the VREnabled setting aside, why does the Studio app even hit the SteamVR server in the first place?
According to DevForum rules,
“In other sections of the Developer Forum, links relevant to the post that do not lead to content that violates the Community Standards are allowed.”
that also sort of gray-area conflicts with Roblox Community Standard rules,
“Any other efforts to direct users off of Roblox to an external website or service are prohibited”
I’m choosing to leave the partial external links in. If they’re a problem, I will remove them.
**Just found this one. Go vote.