I am trying to make a particle that is just one of the texture above smoothly spinning or staying place on a tool. I tried replacing it with a part that has a decal but that didn’t work as I don’t get the particle emitter’s properties. Does anyone know a way to have just 1 particle that stays until destroyed?
if you want to use a ParticleEmitter then create one with TimeScale = 0, LockedToPart = true, Enabled = false, and use ParticleEmitter:Emit() once on it
I am not currently home so I cannot test this, but if I emit 1 particle will it stay forever because of the TimeScale? If so, does it delete if the particle emitter is deleted? What is the best way to get rid of the particle afterwards