I am still trying to complete that gravity script I started. I managed to get the player attracted to the planetoid with the LocalScript below:
local character = script.Parent.PrimaryPart local planetoid = game.Workspace.Planetoid local atmosphere = planetoid.Atmosphere function gravityFunction() if character and not character:FindFirstChild("gravityPoint0") then local gravity = Instance.new("LineForce") local gravityPoint0 = Instance.new("Attachment") local gravityPoint1 = Instance.new("Attachment") local bipedalismHelper = Instance.new("Part") local bipedalismWeld = Instance.new("WeldConstraint") gravity.Parent = planetoid gravity.Name = "gravity" gravity.ApplyAtCenterOfMass = true gravity.Magnitude = 1000 gravity.Attachment0 = gravityPoint0 gravity.Attachment1 = gravityPoint1 gravityPoint0.Parent = character gravityPoint0.Name = "gravityPoint0" gravityPoint1.Parent = planetoid gravityPoint1.Name = "gravityPoint1" bipedalismHelper.CanCollide = false bipedalismHelper.Transparency = 1 bipedalismHelper.Parent = character bipedalismHelper.Size = Vector3.new(2, 0.5, 1) bipedalismHelper.Position = character.Position + Vector3.new(0, -6, 0) bipedalismHelper.Orientation = Vector3.new(0, 0, 90) bipedalismHelper.Name = "bipedalismHelper" bipedalismWeld.Parent = bipedalismHelper bipedalismWeld.Part0 = bipedalismHelper bipedalismWeld.Part1 = character end if character and character:FindFirstChild("gravityPoint0") then local bh = character.bipedalismHelper bh.CFrame = CFrame.lookAt(character.CFrame.YVector, planetoid.Position) end end atmosphere.Touched:Connect(gravityFunction)
The end result is funny, but is far away from anything I would consider the mechanics of gravity. I tried using AlignOrientation, but apparently, if you use CFrame.lookAt in on an attachment, the game lags like crazy, and I need the attachment to look in the right direction constantly. Any alternative ways of making the bottomSurface of a part look at a workspace part?