Hi Everyone can you help me with this problem I have???
I make DonationDev and also Tips where when I donate to one of them
For example if I donate to Tips 10 after Tips 10 displays 10. but why does DonationDev also add to that value??? so what’s wrong with this script?
Video
Code DonationDev — Script
local ProductID = 3230426474
local ProductPrice = 5
local CurrencyType = "Donate"
local MS = game:GetService("MarketplaceService")
local DS = game:GetService("DataStoreService"):GetDataStore("Places")
Debounce = true
if not DS:GetAsync(CurrencyType.."_RaisedDonate") then
DS:SetAsync(CurrencyType.."_RaisedDonate",0)
end
Raised = DS:GetAsync(CurrencyType.."_RaisedDonate")
script.Parent.Parent.GuiS.GUI.TextS.Text = CurrencyType.." "..DS:GetAsync(CurrencyType.."_RaisedDonate")
function PrintOut(Value)
print(Value)
end
script.Parent.Parent.PartSD.Attachment.ProximityPrompt.Triggered:connect(function(Player)
if Debounce then
if Player.userId > 0 then
MS:PromptProductPurchase(Player,ProductID)
end
end
end)
MS.PromptProductPurchaseFinished:connect(function(UserId,ProductId,IsPurchased)
if Debounce then
Debounce = false
if IsPurchased then
DS:IncrementAsync(CurrencyType.."_RaisedDonate",ProductPrice)
DS:OnUpdate(CurrencyType.."_RaisedDonate",PrintOut)
script.Parent.Parent.GuiS.GUI.TextS.Text = CurrencyType.." "..DS:GetAsync(CurrencyType.."_RaisedDonate")
end
Debounce = true
end
end)
coroutine.resume(coroutine.create(function()
while wait() do
Raised = DS:GetAsync(CurrencyType.."_RaisedDonate")
script.Parent.Parent.GuiS.GUI.TextS.Text = CurrencyType.." "..DS:GetAsync(CurrencyType.."_RaisedDonate")
end
end))
Code Tips— Script
local ProductID = 3230328106
local ProductPrice = 10
local CurrencyType = "Tips"
local MS = game:GetService("MarketplaceService")
local DS = game:GetService("DataStoreService"):GetDataStore("Places")
Debounce = true
if not DS:GetAsync(CurrencyType.."_RaisedTips") then
DS:SetAsync(CurrencyType.."_RaisedTips",0)
end
Raised = DS:GetAsync(CurrencyType.."_RaisedTips")
script.Parent.Parent.GuiS.GUI.TextS.Text = CurrencyType.." "..DS:GetAsync(CurrencyType.."_RaisedTips")
function PrintOut(Value)
print(Value)
end
script.Parent.Parent.PartSD.Attachment.ProximityPrompt.Triggered:connect(function(Player)
if Debounce then
if Player.userId > 0 then
MS:PromptProductPurchase(Player,ProductID)
end
end
end)
MS.PromptProductPurchaseFinished:connect(function(UserId,ProductId,IsPurchased)
if Debounce then
Debounce = false
if IsPurchased then
DS:IncrementAsync(CurrencyType.."_RaisedTips",ProductPrice)
DS:OnUpdate(CurrencyType.."_RaisedTips",PrintOut)
script.Parent.Parent.GuiS.GUI.TextS.Text = CurrencyType.." "..DS:GetAsync(CurrencyType.."_RaisedTips")
end
Debounce = true
end
end)
coroutine.resume(coroutine.create(function()
while wait() do
Raised = DS:GetAsync(CurrencyType.."_RaisedTips")
script.Parent.Parent.GuiS.GUI.TextS.Text = CurrencyType.." "..DS:GetAsync(CurrencyType.."_RaisedTips")
end
end))