Hello! I’m doing a bullet hell engine and i need to make it so if a pattern’s time ends or the health of the boss is 0 move to the next pattern. Problem is i have no ideas on how to do that
Coroutines maybe, but the bullets are spawned in bulk with for
or while
loops and coroutines dosent kill that. I dont want to put the patterns in separate scripts because it would be messy and i also tried with events.
Anything that could help or a correction on those methods i tried?