Hi,
So I am working on a Roblox game, however I noticed that Roblox is drawing unneccesary faces. Is there a way I can optimise this to improve performance time?
Hi,
So I am working on a Roblox game, however I noticed that Roblox is drawing unneccesary faces. Is there a way I can optimise this to improve performance time?
By the way the map is randomly generated and I plan to have a breaking and placing blocks, so simply making one giant block wouldn’t work
That’s just how Roblox works. The only solution is custom making something.
You could probably make the terrain hollow and only generate the blocks when the player digs down.
Greedy meshing. Would optimize this i guess.