Stop light glare on Meshparts

I want to achieve the map to have a night theme with having areas of darkness and light.
The MeshParts I have created for the map reflects the light too much and shows off a glare that makes it seem unappealing.
I have read other forms and I have tried changing the technology in lighting but this makes the whole map not lit up which looks better than having the Meshparts glare but not what I had in mind. I also changed the transparency of the meshparts to try and stop the glare but it makes it seem off.


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Just turn the light brightness down and maybe put more lights.

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hmmm the brightness is at 0 and adding more lights makes the glare worse but thank you tho

What material are the meshes using?

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If you are using neon use a darker shade of whatever color you are using or you can script a brightness or just turn it down in properties

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they are using grass currently but i’ve already read something about this and i’ve tried it but it doesn’t work thank you tho

Try plastic and fabric.

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Add bloom to Lighting and adjust the values

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still same result :frowning:

Set reflectance to 0. Why is it 1?

Edit: I guess editing bloom is the way to go

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