Stop LoadCharatcer() from deleting old dead character

Im doing a simple spawning system, where the player press a button to spawn, and then the server calls load character on said player, making it spawn. After the player dies, I want the dead charater to stay as a corporse for some time, but when a player respawn, using the :LoadCharacter(), the old character is destroyed, as its says on the api, what i could do to prevent the old dead character from being destroyed?

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Clone the dead character and strip it of its functional components

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