Stop parts moving with the player

IS there any way to make this specific bottom thing not move with my player? It is a meshpart that I’m welding on the player, but I want it to stay on the ground or something (but it should follow the player)

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this was how i planned it

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You could send a raycast or shapecast from a couple of studs behind the RootPart to the ground and set the position of the part to the raycast position, and just offset it to account for its size.

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You have to put the Part on the Player rootpart and move it down

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Yeah, I agree. Every Heartbeat, using the RunService, send a raycast underneath the HumanoidRootPart (which you can do by getting its UpVector and multiplying it by -1). Then, as @pixeldippz said, set position of the part to the position of raycast. This also means you do not need to weld the part.