Stop player movement if input stops

Hey there,
There is the case, that if you are running at high speed and stop the movement input, you dont stop instantly, but your velocity decreased to 0 and you still run several studs further after the input stopped.
How can I make the player stop instantly when the input stops, for pc and mobile players.

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You might be able to anchor the humanoid root part for a second or so then unanchor it again.

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I tried it and it still moves those few studs

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Paste into a server script:

game:GetService("Players").PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Char)
		repeat task.wait() until (Char:FindFirstChild("Humanoid")) and (Char:FindFirstChild("HumanoidRootPart")) --// Waits for the Character to fully load
		task.wait(1)

		for i,v in pairs(Char:GetChildren()) do 
			if (v:IsA("BasePart")) then 
				v.CustomPhysicalProperties = PhysicalProperties.new(9e9, 0, 0)
			end
		end
	end)
end)

I tried that, but it didnt work sadly.
Im achieving to get something like this: