Heya.
So there’s an issue with projectiles in my game. The issue being that projectiles will stick onto the ground before shortly after popping out. I’m using FastCast for moving the projectile and whatever.
local function LengthChange(cast, lastPoint, direction, length, velocity, bullet)
if bullet then
local bulletLength = bullet.Size.Z/2
local offset = CFrame.new(0,0, -(length - bulletLength))
bullet.CFrame = CFrame.lookAt(lastPoint, lastPoint + direction):ToWorldSpace(offset)
end
end
Any ideas?