Stop welded part from moving with the head?

Hello, I currently weld a crown to a player’s head with an offset of, 4, 0), but I’m having an issue where the crown is moving with the player’s head. I’m fine with it moving as they jump but when they aren’t jumping the crown isn’t at the right rotation.

local Character = King.Character
local Head = Character.Head

local NewCrown = Crown:Clone()
local Constraint ='WeldConstraint')
Constraint.Part0 = NewCrown
Constraint.Part1 = Head
Constraint.Parent = NewCrown
NewCrown.Position = Head.Position +, 4, 0)
NewCrown.Parent = Character
1 Like

Try welding it to the HumanoidRootPart (Or alternatively the torso) with an offset of 0,6,0


Alright, I’ll try that, thanks.

Edit: worked perfectly, thanks!