Stop welded part from moving with the head?

Hello, I currently weld a crown to a player’s head with an offset of Vector3.new(0, 4, 0), but I’m having an issue where the crown is moving with the player’s head. I’m fine with it moving as they jump but when they aren’t jumping the crown isn’t at the right rotation.

https://gyazo.com/2d59e51746398284e197b06b97f5e247

local Character = King.Character
local Head = Character.Head

local NewCrown = Crown:Clone()
		
local Constraint = Instance.new('WeldConstraint')
Constraint.Part0 = NewCrown
Constraint.Part1 = Head
Constraint.Parent = NewCrown
		
NewCrown.Position = Head.Position + Vector3.new(0, 4, 0)
NewCrown.Parent = Character
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Try welding it to the HumanoidRootPart (Or alternatively the torso) with an offset of 0,6,0

5 Likes

Alright, I’ll try that, thanks.

Edit: worked perfectly, thanks!

2 Likes