Stopping a Jetski Instantly

I have this Jetski that drives and operates fine but I need a way to stop it immediately, I’m new to this stuff and have no idea, I’ve messed with all the properties but it doesn’t stop immediately, anyone know how to fix this?

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You could attempt to make the jet ski hit an invisible wall, with more wall forming around it so it can’t spin out/around the wall. You could then set the wall to disable cancolide off after a certain period of time to let the jet ski continue.

But, when the wall is removed it’ll just carry on going again.

Sorry, was that not the output you were looking for? My bad.

Try removing the body forces, or quickly make them go the opposite way.

I’ve tried that, it doesn’t work very well it either just carries on gong but slower or going backwards, removing them just makes it plummet into the abyss.

Can’t you just anchor the part and it wouldn’t be able to move?

The thing is, it’s already anchored.

If it’s Anchored then it uses CFraming to move.
Are you sure it isn’t Anchored as a model with a weld script that unanchors it after the weld script runs?

Jet skis don’t stop immediately in real life so why do you need this function?
If it uses Body movers to move then you need to calculate how much force is required to counteract the velocity and mass of the Parts you have moving in the model and apply that in a negative manner, not get rid of the forces.

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What property would I change tho? BodyVelocity,Position,Gyro?

Have you even searched for information about those items?
We are here to help you solve your problem, not specifically solve your entire issue when you give us very little information about your problem.
Your moving jetski and passenger(s) will have inertia that will have to be overcome precisely with physics equations to be able to instantly stop it.
I’d suggest making it Anchored, change the BodyVelocity to 0 in the X and Z axis (because the y thrust may be holding it up) and if you have any BodyThrust or other BodyMovers that are still present in the jetski change them to 0 on the X and Z axes as well, then make it Unanchored again.

As I stated, if it’s Anchored then it uses CFraming to move, not BodyMovers. They don’t do anything to something that’s Anchored. Since you say that “removing them just makes it plummet into the abyss” tells me you know nothing about Anchored Parts.
If you’re a Programmer you should be able to tell from the script that drives the jet ski what does what.
If you go into test mode you should be able to see that your Parts aren’t Anchored.

You haven’t given any information that makes sense. If you made this model and you don’t understand it then that doesn’t make sense. If you’ve taken the model from Free Models you should probably have a look at it to try and understand what’s going on, or at least let us know what model you’ve used. If you’ve stolen the model and can’t put up a link then we can’t help you.
You aren’t making it easy to help you.

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