I’m currently setting a simple script to just stop all animations in a proximity prompt, and I’m noticing that it just won’t stop any of the animations. I don’t think there’s an error with the code, but I was hoping someone could shine some light on this.
Nothing happens at all.
script.Parent.Triggered:Connect(function(player)
for i, v in pairs(workspace[player.Name].Humanoid.Animator:GetPlayingAnimationTracks()) do
v:Stop()
end
end)