Stopping animations via GetPlayingAnimationTracks() no longer works?

I’m currently setting a simple script to just stop all animations in a proximity prompt, and I’m noticing that it just won’t stop any of the animations. I don’t think there’s an error with the code, but I was hoping someone could shine some light on this.

Nothing happens at all.

script.Parent.Triggered:Connect(function(player)
	
	for i, v in pairs(workspace[player.Name].Humanoid.Animator:GetPlayingAnimationTracks()) do
		
		v:Stop()
		
	end

end)

print the track see if you get anything

Already done, it does print off tracks playing.

“IdleAnimation, Animation, Animation1”