I wasn’t sure where to put this and it technically involves scripts so here it is:
I’m trying to make my huge tank model move, it works, great. However, one roblox player can bully it as if it wouldn’t weigh thousands of tons.
This “physics engine” is truly amazing, could anyone help me on how to counter this issue?
It’s a bunch of unanchored pieces with a wedlconstraint leading to the primaryPart that has a linearVelocity. This model as of now is only planned to move in a straight line. However I do not know if I will change this in the future.
Add more density and friction for the wheels. How do you add these? Go to base part then custom physical properties. FYI you need more force to move more mass
Oh you’re good, I figured out a solution on my own, turns out the forces weren’t properly configured which kind of falls under the latest response. Thanks for all the help though guys!