Stopping player from moving welded parts to a linearvelocity

I wasn’t sure where to put this and it technically involves scripts so here it is:

I’m trying to make my huge tank model move, it works, great. However, one roblox player can bully it as if it wouldn’t weigh thousands of tons.

This “physics engine” is truly amazing, could anyone help me on how to counter this issue?

It’s a bunch of unanchored pieces with a wedlconstraint leading to the primaryPart that has a linearVelocity. This model as of now is only planned to move in a straight line. However I do not know if I will change this in the future.

Here is the video of me bullying my model: IHATEROBLOXIHATEITBUINOKMWDL:<" - Clipped with Medal.tv

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How about removing the collision between the character and the model?

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The issue is, players will be ontop of the model. I can’t necessarily turn off collisions on it.

Or, how about using BasePart:SetNetworkOwner(nil)?
Sorry for late response.

Add more density and friction for the wheels. How do you add these? Go to base part then custom physical properties. FYI you need more force to move more mass

Oh you’re good, I figured out a solution on my own, turns out the forces weren’t properly configured which kind of falls under the latest response. Thanks for all the help though guys!

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