I am currently trying to create a dialogue system with a bubble appearing to the right of them using BillboardGui. Most of it works, but the only problem is that the text is scaling upon moving away.
I DO NOT want to use Text Scaled, as the dialogue system I’m coding makes the words appear one character at a time, and Text Scaled kinda screws with that.
This is what it currently looks like.
To sum it up, I just want to stop the text from scaling with distance without using Text Scaled, keeping the Text’s regular size the entire time.
Anyone know a fix?
Thanks in advance.
3 Likes
I just tried working with it for the past 10 minutes, but it does this.
Text Scale stuff (youtube.com)
There’s probably something I’m missing here.
Video unavaliable it is private.
1 Like
I found two properties of billboard gui that may help you;
The first is setting the offset of the billboard instead of the scale. This stops it from scaling ultimately.
Second is smth called “DistanceLowerLimit”
3 Likes
Sorry, that’s been fixed now. I meant to set it to unlisted.
1 Like
I tried both of those, offset just makes the entire thing scale, and DistanceLowerLimit doesn’t fix it either. Ultimately, I believe the solution is some property of the text itself. Thank you though.