Storehauled,
A game where you make your shop and sell things (check out the ‘Special thanks to’ section!)
Changelog
Beta
Beta 0.3.0
- Game released
- New map
- New load/save system
- Building system improvements
- Staff UI rescript
- Most of server systems rescripted
- NPC rework finished
- New wall connection system added
- Option to buy items when they’re built
- Polls and voting added
- Badges added
- Codes added
- Staff hire bugs fixed
- Infinite money glitch fixed
- Chat fixed
- Customers fixed
- Lag reduced
- More bug fixes
Beta 0.2.0
- UI rehaul completed (excepting some UIs like workshop, and deprecating some like inspect)
- Building rework on client side (with the addition of new floor and ceiling building system)
- Tablet rework as a part of the UI rehaul
- Started working on NPC rework
- Many previously added features were removed (e.g. custom grid, or even bug fixes) in the favour of new features
- Bug fixes
Beta 0.1.0
- Released to all testers for testing
- Phone and Computer UIs merged
- All staff jobs complete (more in future updates)
- Tablet improved
- Google Font icons added
- Working staff get paid
- Staff wages decreased (sometimes 50€/h)
- Different staff jobs get paid differently
- Models are now built on the floor (they were bugged into it before)
- Building grid size can be changed (can corrupt saves!)
- Proximity prompts bug fixed
- Massive bug fixes
Alpha
Alpha 0.3.0
- Restockers now restock
- NPC logic improved
- Day/night cycle sped up (based on tester feedback
)
- Repaint/rematerial system added to the inspect tool
- Multiple floors added
- PF system improvements to not lag the NPCs anymore (I hope)
Alpha 0.2.2
- Delivery site building added
- Day/night cycle adjustments
Alpha 0.2.1
- Customers now go to a display only once
- Lowered XP reward from customer checkout
- Cashiers can be be served by their owner
- Wall extension
- Major bug fixes
Alpha 0.2.0
- Shop open hours now work
- Shop product limit bug fixed
- Description to models added
- Checkout giving LVL instead of XP fixed
- Building module fix
- Staff manage cards bugs fixed
- Ordering ghost items fixed
- ‘Better’ product management
Alpha 0.1.1
- Game shop has limited amount of products in storage
- Added day/night cycle
- Order deliveries improved
Alpha 0.1.0
- Some models were improved
- Cashier are now server by staff
- Customers use cashiers
- Major bug fixes
InDev (Pre-alpha)
InDev 0.3.0
- Shop settings added
- Staff shifts added
- Custom mouse option added
- New Shop UI
- New notification menu
InDev 0.2.0
- Settings menu added (update log started)
- Login system added
- New saving system
- Select Plot UI has better save slot select system
Credits
Development:
Programming
Building/Modeling
UI design
Staff team:
Testing
Special thanks to:
Google Font icons
for free in-game icons
Retail Tycoon 2
for a great inspiration
PER Games
for co-funding this project
Edwi_P
for providing Rich Text Renderer for free