Storehauled [changelog, credits]

Storehauled,
A game where you make your shop and sell things (check out the ‘Special thanks to’ section!)

Changelog

Beta

Beta 0.3.0
  • Game released
  • New map
  • New load/save system
  • Building system improvements
  • Staff UI rescript
  • Most of server systems rescripted
  • NPC rework finished
  • New wall connection system added
  • Option to buy items when they’re built
  • Polls and voting added
  • Badges added
  • Codes added
  • Staff hire bugs fixed
  • Infinite money glitch fixed
  • Chat fixed
  • Customers fixed
  • Lag reduced
  • More bug fixes
Beta 0.2.0
  • UI rehaul completed (excepting some UIs like workshop, and deprecating some like inspect)
  • Building rework on client side (with the addition of new floor and ceiling building system)
  • Tablet rework as a part of the UI rehaul
  • Started working on NPC rework
  • Many previously added features were removed (e.g. custom grid, or even bug fixes) in the favour of new features
  • Bug fixes
Beta 0.1.0
  • Released to all testers for testing
  • Phone and Computer UIs merged
  • All staff jobs complete (more in future updates)
  • Tablet improved
  • Google Font icons added
  • Working staff get paid
  • Staff wages decreased (sometimes 50€/h)
  • Different staff jobs get paid differently
  • Models are now built on the floor (they were bugged into it before)
  • Building grid size can be changed (can corrupt saves!)
  • Proximity prompts bug fixed
  • Massive bug fixes

Alpha

Alpha 0.3.0
  • Restockers now restock
  • NPC logic improved
  • Day/night cycle sped up (based on tester feedback :slight_smile:)
  • Repaint/rematerial system added to the inspect tool
  • Multiple floors added
  • PF system improvements to not lag the NPCs anymore (I hope)
Alpha 0.2.2
  • Delivery site building added
  • Day/night cycle adjustments
Alpha 0.2.1
  • Customers now go to a display only once
  • Lowered XP reward from customer checkout
  • Cashiers can be be served by their owner
  • Wall extension
  • Major bug fixes
Alpha 0.2.0
  • Shop open hours now work
  • Shop product limit bug fixed
  • Description to models added
  • Checkout giving LVL instead of XP fixed
  • Building module fix
  • Staff manage cards bugs fixed
  • Ordering ghost items fixed
  • ‘Better’ product management
Alpha 0.1.1
  • Game shop has limited amount of products in storage
  • Added day/night cycle
  • Order deliveries improved
Alpha 0.1.0
  • Some models were improved
  • Cashier are now server by staff
  • Customers use cashiers
  • Major bug fixes

InDev (Pre-alpha)

InDev 0.3.0
  • Shop settings added
  • Staff shifts added
  • Custom mouse option added
  • New Shop UI
  • New notification menu
InDev 0.2.0
  • Settings menu added (update log started)
  • Login system added
  • New saving system
  • Select Plot UI has better save slot select system


Credits

Development:

Programming
Building/Modeling
Map
UI design

Staff team:

QA
Testing


Special thanks to:

Google Font icons

for free in-game icons

Retail Tycoon 2

for a great inspiration

PER Games

for co-funding this project

Edwi_P

for providing Rich Text Renderer for free

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