I’m currently working on a dungeon-crawler game that requires me to access a player’s data after teleporting them into a new connected place in the assets manager. I don’t know how to do this, and any tips would be appreciated. Here’s an image for reference:
I want “Deep Dungeons Dev Place” to access the datastore created in the “Deep Dungeons” place.
You just use the same database name and same key and you will be able to access it. The data is shared across the places.
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Bro I overthought that way too much. I thought that it surely wasn’t that simple.
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