I would use data store but in this situation I basically need a lot of samples of matrices (convolutional neural network) but like the data store has like i think a 50 requests a minute cap? Idk I was just wondering if there was a way to save data directly to the client, if possible an image too would be amazing.
I’m not sure what you’re asking here. Allowing the client to access datastore values is a terrible practice - you’re literally allowing an exploiter to modify their datastore values. If you need to access the data stores more than once every 6 seconds (the limit per key) then you should create a value in the player which is set to the datastore value on join and every 6 seconds (or on change) is updated to the datastore.
Isn’t for a game it’s for something else which just requires me to have a large amount of input to train it in a sense
are you able to save those values into a table?
if so I think saving them into one table and then saving that table in your data store would help?
like we can create a table with 5000 elements and save that to our datastore and load it.