My game uses many morphs, which players can play as etc. I used to store them in replicated storage, but after being told that this slowed down my game loading times, I changed my method to storing in serverstorage instead.
You may be wondering, “So what’s the problem?”. My issue now is that I want to display the morphs in a viewport frame, but now that they are in “ServerStorage”, and not “ReplicatedStorage”, I can no longer access them with my local scripts.
Does anyone have some methods or ideas on how I could do this?
how many morphs are you talking about? and I have used replicated for many different viewport model setups like this and it doesn’t seem to effect performance that much it will use a little more client memory depending on how many you have hundreds might effect it but anything less I don’t see it effecting it that much
you can see some of this in my game Ant Colony Simulator the items and ants are all in replicated so they can render in the client menus and in viewports on ant info windows