So I store old properties of a BasePart
to reset after, but it presents a problem:
table.insert(RoundResetInfo, {
base,
{
BrickColor = base.BrickColor,
Material = base.Material,
Transparency = base.Transparency,
CanCollide = base.CanCollide
}
}) -- Storing old properties to reset
-- Printing it afterwards somewhere
print(game:GetService("HttpService"):JSONEncode(RoundResetInfo[index][2]))
-- This prints:
{"CanCollide":true,"BrickColor":null,"Material":null,"Transparency":0.1500000059604644775390625} - Server - Round:197
Thank you for reading!
Prototrode
(Vernumerator)
June 25, 2021, 7:06pm
#2
Both
BrickColor
and
Material
do not fit the criteria, so they will become null. You should translate them to string before converting them to JSON.
My problem is that they’re also nil in the original table, when I print:
print(RoundResetInfo[index][2].BrickColor) > nil
Meanwhile the table’s like this:
{base, {
BrickColor = base.BrickColor,
Material = base.Material,
Transparency = base.Transparency,
CanCollide = base.CanCollide
}}
Prototrode
(Vernumerator)
June 25, 2021, 7:40pm
#4
It may have something to do with the key name conflicting with Roblox’s API’s default globals (BrickColor
is a Roblox global and you’re using it as the key in the dictionary when it should’ve been a string)
Try something like:
{
['BrickColor'] = base.BrickColor
}