In my time as a developer the amount of players per server, while maintaining a descent server without lag, really depends on the game itself and the mechanics. For example when one of my previous games, I was able to manage 30+ players per server with different maps that’d load into the game having over 2,500 parts per map. I’ll keep this simple and short.
For a story mode game, where I want 20-40 players, is it doable when comparing it to the average story mode game? I have this grand game idea but I don’t want to reveal it just so It’s not taken.
Key concepts I’m worried about:
- Map Size
- Large objects moving (Size: Small Car - Medium sized building)
- The occasional battle here and there
- Map(s) exploration
Anything helps, or if more information is needed please let me know!