Yo fellow Robloxians! Iam SoalReaperCaptain but u can call me Soal.
Ive always been a fan of story games, whether its nsuns3, halo4, or the other point and click adventures. I always wanted to make my own.
So, Ive been wondering of making a story game so ive been wondering about what do i avoid that gives story games a bad name.
The main idea is :
The game, Wormholes, will be a puzzle/story/action/fps game where you travel through portals/wormholes to navigate through a cave that belonged about a presumed dead ancient civilization.
By story games, I’m assuming you’re referring to games similar to “Camping”.
I would highly recommend straying away from the typical “scary monster” type of plot, as the amount of games that use that same plot are staggering.
Ya, its not really scary monster. Its like a final boss battle with “kuroniKami”, japanese for BlackDemonGod. It will be a large giant black monster that you must shoot with your gun.
I Don’t play story games that much BUT If I see them as scary or have a scary vibe I will play it for 100% precent.
An Important part is the ending, if it was so exciting that it will make me want to play another game I sure will play all of the series.
I personally don’t enjoy playing story games such as “Camping,” however, I do recommend checking out games such as @Nullxiety’s Isolator, Nullxiety, and Nullwork. They all have a subtle, yet obviously there, story plot implemented in each one of them. For example, Nullxiety is referred to as “the Experiment” (an experiment to see if you have what it takes to move on to more advanced testing). And in Nullwork you must escape “Null” (whose goal is to experiment on you) and safely exit the “giant underground research facility located in Russia.”
Note: I recommend playing these games for yourself, as I may have described the story plots incorrectly.
The story structure, or plot, that i designed is something like this :
A cutscene , leading to puzzles , to a zombie brawl in city , to a parkour over buildings , to a puzzle and miniboss in library , to a large parkour puzzle to the main temple gate , to a brawl with zombies and then a boss fight , leading to cave collapse , and a betrayal like cutscene leaving a cliffhanger to your death upon rocks.
I am not good with story games, nor do I associate with them much, but, I was just wondering, will the boss take down the cave? What will be the cause of it? In my opinion that is pretty important to have a cliffhanger ending like that one. Don’t take my advice as well as the others though.