I’m attempting to make a 3D side-scrolling platformer. Players will be allowed to have a blaster. I used Roblox Forum’s to create a raycasting blaster, but because of the camera, the gun is constantly hitting the invisible walls. I want the bullets to go straight, like in the Roblox game Glass. Any support?
also here’s the script
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local debounce = false
tool.Equipped:Connect(function(mouse)
mouse.Button1Down:Connect(function()
if debounce == false then
debounce = true
local ray = Ray.new(tool.NeonPart.CFrame.p, (mouse.Hit.p - tool.NeonPart.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.NeonPart.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.NeonPart.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, .1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(30)
end
wait(.5)
debounce = false
end
end
end)
end)