Hello,
This particular issue is probably something that doesn’t relate to game-design support (hence I apologise) but it was the closest category that I figured it would.
For quite some time, I’ve begun experiencing this peculiar blur when playing my upcoming game, both in Studio and in my published game. This seems to only occur on the client as opposed to the server. This problem extends far beyond my understanding of game development and I have no clue as to how to resolve this.
I’ve attached a few images just to demonstrate the issue:
(please disregard the horrendous guis as I’m still working on them)
These screenshots portray that parts close to the character are blurred, whereas distant parts are clear; similar to how a pointlight works, but everything within the "aura’s " range appears obscured. Additionally, in the last photo, the image of my “MALWARE” character (on a billboard gui) appears clear against the skybox, however, parts close to it/where the image overlays parts blur the character too. Also note that this blur had a trend of occurring when there was an error with my game scripts, but since I’ve fixed everything in the round-based script, this issue still remains. This blurry effect occurs intermittently during gameplay, with it appearing anytime between upon loading into a place or occurring halfway through. Most of the time, though, the effect starts after teleporting into a map from the lobby.
I’ve checked my memory usage - which I thought had to be the issue - but it seems okay for such a game I’m developing (even when comparing against games similar to mine), though it could use some improvement. Anyway, the rest of the performance stats I don’t think to have any influence on this blur effect, but I’m nevertheless open to feedback if I’ve missed something. The only probable cause is a high-part count as my lobby comprises 24k parts causing interference.
It really disheartens me to encounter this issue and I’m hoping you could share some insight.