There’s an about 10 second pause in between when I start the game and when everything loads where the server appears to be running but the client won’t load in. Studio itself isn’t frozen, and I can navigate and even view the console fine, although there is nothing in Explorer and no client scripts run until after the 10 second delay. What might be happening? How do I fix it?
A 10-second delay at the start of your game in Roblox Studio can result from a variety of issues. Here are some possible causes and solutions:
1. Asset Loading Delays
If your game has a lot of assets (models, images, sounds, or other content) that need to load before the client can fully initialize, it can cause a noticeable delay.
How to fix:
- Use
ContentProvider:PreloadAsync()
selectively to pre-load only critical assets. - Optimize your game by reducing the size and number of assets. Compress images and use lower-resolution textures where possible.
- Check the Developer Console (
F9
) to see if any specific assets are causing loading issues.
2. Inefficient Code in Server Scripts
Long-running server-side scripts can delay the client’s initialization process, especially if they block other processes from running.
How to fix:
- Review your server scripts to ensure there are no expensive operations (e.g., infinite loops, large for-loops, or long waits).
- Use asynchronous operations (
task.spawn
,task.defer
, or coroutines) to avoid blocking the main thread.
3. Networking Issues
If your game relies heavily on RemoteEvents or RemoteFunctions during startup, a delay can occur if there’s too much communication between the client and server.
How to fix:
- Minimize the amount of data being sent at startup.
- Consider deferring non-essential RemoteEvent/RemoteFunction calls until after the game has fully loaded.
4. Scripts Waiting for Certain Conditions
Some scripts might be waiting for instances or services to load using :WaitForChild
or game:GetService
. If they wait for instances that don’t exist, it can cause a delay.
How to fix:
- Verify all
:WaitForChild
calls to ensure the children exist at runtime. - Use timeouts in
:WaitForChild
, e.g.,instance:WaitForChild("ChildName", 5)
.
5. Client-Server Synchronization
The delay might result from the server waiting for all clients to connect or certain resources to replicate before starting.
How to fix:
- Check your scripts to ensure they aren’t explicitly waiting for all clients (
game.Players.PlayerAdded
) or certain conditions before proceeding. - Use
ReplicatedFirst
to handle client-side loading independently and display a loading screen during startup.
6. Plugin or Third-Party Asset Issues
Sometimes, third-party plugins or assets in your game can introduce inefficiencies or errors during startup.
How to fix:
- Temporarily disable plugins or remove third-party assets to see if the issue persists.
- Look for any scripts that might be introducing delays.
7. Excessive Instances in the Game
If your game contains a massive number of instances in the workspace or replicated storage, the initial replication to the client can be slow.
How to fix:
- Optimize your game by reducing the number of unnecessary instances in the workspace.
- Consider streaming parts of the map using Roblox’s StreamingEnabled feature.
8. Debugging Tips
To pinpoint the issue:
-
Use the MicroProfiler: Press
Ctrl + Shift + F7
(orCommand + Shift + F7
on Mac) to open the MicroProfiler and analyze what’s taking the most time during the delay. -
Log Progress in Scripts: Add
print()
statements in your scripts to identify where the delay occurs. - Check the Developer Console: Look for any warnings, errors, or unusual behavior in the output.
not sure why ChatGPT replies aren’t banned yet.
is this only happening in Studio? if so, check to make sure you don’t have too many plugins. there’s a setting in Studio to disable loading plugins when starting the game to make it run faster - with this setting enabled, I press Run and the game is ready within a second or two.
This can happen because of a couple of things:
- Your game is relatively large, this can also be caused by client scripts loading in
- Nothing will stream in until the character loads in, check if the player itself is loading in.
-
CharacterAutoLoads
might be false which can cause it take way longer. - Everything that @Preselect suggested.
Are you using any script with a loop?
Yes, many, but usually an infinite loop would completely freeze studio, and studio was not frozen, only the client window was
I just disabled all my plugins, did not help, The player appears to load because my game only starts serverside when the player count is > 0
Character auto loads is true
Streaming is disabled in my game
My game is big and has lots of client scripts, maybe that’s it?
Yes, client scripts can affect loading time along with your device. Are you perhaps using alot of loops / remotes that build up memory? Also I suggest you enable streaming especially in a big game (probably another cause of this), if you would like certain parts of the game to be always replicated you can set that models ModelStreamingMode
to Persistent
I’ve noticed something similar in a game I script for, and I’ve noticed the long yield coming for the line where topbar+ is being required. Since it’s used for UI, it prevents the menus from loading
This yield doesn’t seem to be present when joining a live game. Don’t know what topbar+ is doing
Do you have topbar+?
Nope, I use 100% code by me, no external libraries
Well I didn’t know you could make certain parts always replicate, I’ll look into this solution because the reason streaming is off is because of a replication problem
Not always. Scripts have timeouts. If you run infinite loop without task.wait() studio will freeze and after 30 seconds will back and script will be turned off. Just add task.wait().
All my scripts use task.wait, i can’t remember the last time I used while true do instead of while wait() do
Try enable script after script with task.wait(0.1) between. And remove task.wait() from loops.