Strange performance with AlignPosition.RigidityEnabled

Hey there!

I was trying to add some constraints for my pets, and I wanted them to be super aligned with the player, the weird thing is, it seems that when the pet and the player are long distances from each other, it can’t handle it and it just drops the pet, literally it just sends the pet into a free fall instead aligning with the player. Why is this?

Edit: Also, the same thing happens when I set the max force to inf, except it just disappears. and is deleted from the world. Presumably from hitting the bottom of the world.