Hi. I was building a very very simple car model using default surface connection joints (e.g. stud → inlet) to try to go back to an older buildstyle, but I found a very strange physics issue with my car model. I have not edited the PhysicalProperties of any parts on my car.
Whenever I sit in the seat and hit W or S, the car drives forward with so much speed or force that it flips itself into the air.
I originally thought that it would be related to my R15 package since those have had recent issues with collision, but I found that this was not the case because my rig never hits any of the moving parts. I also tested this with an R6 rig and the issue was still present.
Here’s a place repro: Car.rbxl (16.3 KB)