Can someone please exlplain this to me…
I’m trying to make a script that makes objects that are already on the player visible once you equip a tool. It works… but… doesn’t work…???
As you can see here. only the eyes and Particle Emitters are visible/enabled. There’s suppose to be a set of wings on my character, but they’re not showing. I get 0 errors in output too.
This is a picture of my character after I switch to client mode while testing my game and they appear. The wings.Transparency = 0
is in the same script as the eyes and particles.
this is my serverScript located inside StarterCharcterScripts:
local tool = script.Parent.Light --tool name
local Light1 = script.Parent.HitCube.Light1 --particle located inside a part inside of the player
local Light2 = script.Parent.HitCube.Light2 --particle located inside a part inside of the player
local LeftWing = script.Parent.LWing --Wing located inside player
local RightWing = script.Parent.RWing --Wing located inside player
local LeftEye = script.Parent.Head.LeftEye --custom eye locted inside player's head
local RightEye = script.Parent.Head.RightEye --custom eye locted inside player's head
tool.Equipped:Connect(function()
LeftEye.Transparency = 0
RightEye.Transparency = 0
LeftWing.Transparency = 0
RightWing.Transparency = 0
Light1.Enabled = true
Light2.Enabled = true
end)
tool.Equipped:Connect(function()
LeftEye.Transparency = 1
RightEye.Transparency = 1
LeftWing.Transparency = 1
RightWing.Transparency = 1
Light1.Enabled = false
Light2.Enabled = false
end)
idk why I’m able to see it when I switch to client mode. HELP IS APPRECIATED!!! TY