As shown in the image, I want to ask why the hollow part of the union part with hitbox, shouldn’t the hollow part of the union part without hitbox and allow the player to fall down?
Thank you.
As shown in the image, I want to ask why the hollow part of the union part with hitbox, shouldn’t the hollow part of the union part without hitbox and allow the player to fall down?
Thank you.
fixed by setting CollisionFidelity
property to PreciseConvexDecomposition.