I’m trying to make a car system and I’m having trouble finding the right places to start. I think creating a car requires a lot of creativity instead of many scripts I’ve done in the past which have just required logic. I’m thinking of using free models and if you’ve using free models what are your strategies to getting the most knowledge out of a free model. I’m feeling like I’m coming out of my comfort zone with this but this tutorial showed that a lot of developers used this method and I don’t think there are many other ways to learn how to make cars other than this.
The issue with learning from other people’s code is that you need to understand their code to begin with.
If you aren’t comfortable with LuaU or the Roblox API, you might not understand the features that other people make use of in their code. If you do understand the code, you will just naturally get ideas by looking at how other people have made their implementation and you can mix and match however you see fit.
free models tend to have horrible code practices in them so I suggest against using them as a reference point
You don’t need free model codes. Roblox already has the cars with scripts in them in the game templates. You can use those as a base for what you need. They drive, turn and stop. You can then modify them to suit your needs.
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