Glad to see it’s returning. I have a game with heavy fog where the player can’t see anything past a certain distance and this will be extremely helpful!
Are there any more prequisites other than that to enable this opportunitistic stream out behavior? according to the timeline it should have released yesterday, when can i expect to use this new behavior in my live game?
Hello,
Can we expect to see this feature enabled soon? The game me and my team are working on really needs it due to the game having a lot of instances in it at the same time which are using the client memory quickly but also causing frame drops, so this would be very useful.
That’s great news to hear, I’m currently just using RobloxStudioModManager to finish what I need for this feature. Now will this be enabled just as a beta feature or will it be released into Live Games?
Looking forward to this! Current “Don’t unload until memory is full” is causing a fair bit of players on lower end PC to crash despite on Auto Graphics. Hopefully stream out will be the solution!