I first noticed lagspikes in the Game I’m creating, which has large terrain (about 10k x 12kx studs), spent some time debugging and in the end removing everything from the game except the terrain. I then narrowed it down to streaming.
What’s confusing me is why “Replicator ProcessPackets” is so high, when there’s just terrain I dont really understand what’s there to replicate.
Here I’ve made a comparison when streaming is enabled, vs disabled:
The issue only appears when moving, to make the effect more noticeable I’ve set my walkspeed to 200.
While I’m here already I’d also like to address the long loading times when not using streaming with terrain.
Here’s a test place, just filled 16k x 500 x 16k with grass, while the issue isn’t as apparent, it’s still noticeable.
Grass.rbxl (350.3 KB)
I’d appreciate it if we could disable steaming for terrain, much like with models.
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