Hello there! Currently i am developing a Real Time Strategy game. The maps for the game are planned to be quite bigly scaled. So i dicided to use StreamingEnabled.
However I’ve ran into a big problem. It seems like StreamingEnabled doesn’t work when your own character isn’t present? Being a strategy game our camera is like a top-down view so the game doesn’t need the players their own character to be loaded in.
I’ve been searching on the web if anyone else has encountered a problem similair to mine however i haven’t found any topic about it. I also tried to stream in regoins now and then mannually according to the camera’s position using this code: self.player:RequestStreamAroundAsync(self.camera.CFrame.Position). No succes however with that code.
Hopefully any of you guys know more about StreamingEnabled and are able to help me out. Thanks for reading!