Streaming Enable issue

Hello I’m trying to use Streaming Enabled rendering system , but I met an issue with Proximity Prompt Handler: I set the streaming using 350 minRad and 420 MaxRad and Opportunistic. So the issue is that when I go out the area , and return in it , the proximity prompts broke, in fact the custom GUI that technically sostitute the normal prompt, flickers. Can anyone help me ?

--// Services
local ProximityPromptService = game:GetService("ProximityPromptService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local specW = {"TM11"}

--// Modules

--// Assets
local Player = Players.LocalPlayer
local EnterPromptGUI = script:WaitForChild("VehicleSeatButtonBill")

--// Settings
local EnterPrompt_Radius = 5
local EnterPrompt_KeyBind = Enum.KeyCode.E
local EnterPrompt_GamepadBing = Enum.KeyCode.ButtonX

--// Variables
local RegisteredProximities: {ProximityPrompt} = {}
local Seated = false
local CurrentShownPrompt: ProximityPrompt?

--// Auxiliary Functions

--// Main Functions
local function InitProximityPrompt(ProximityPrompt: ProximityPrompt)
	local Attachment = ProximityPrompt.Parent :: Attachment
	if not (Attachment.Name == "EnterPrompt" and Attachment:IsA("Attachment")) then return end
	if table.find(RegisteredProximities, ProximityPrompt) then return end
	table.insert(RegisteredProximities, ProximityPrompt)
	ProximityPrompt.MaxActivationDistance = EnterPrompt_Radius
	ProximityPrompt.KeyboardKeyCode = EnterPrompt_KeyBind
	ProximityPrompt.GamepadKeyCode = EnterPrompt_GamepadBing
	ProximityPrompt.RequiresLineOfSight = false
	ProximityPrompt.Style = Enum.ProximityPromptStyle.Custom
end

local function TriggerPrompt(prompt)
	
	if table.find(RegisteredProximities, prompt) then
		if CurrentShownPrompt then
			prompt.Parent.Parent.VehicleSeatEvent:FireServer()
		end
	end
end

--// Main Code
EnterPromptGUI.Parent = Player.PlayerGui

EnterPromptGUI.TextButton.MouseButton1Click:Connect(function()
	if CurrentShownPrompt and Player.Character.Humanoid.Sit == false then
		EnterPromptGUI.TextButton:TweenSize(UDim2.new(0,80,0,80), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce,0.05, false)
		wait(0.1)
		EnterPromptGUI.TextButton:TweenSize(UDim2.new(0,70,0,70), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce,0.05, false)
		EnterPromptGUI.Sound:Play()
		TriggerPrompt(CurrentShownPrompt)
	end
end)

for _,v in ipairs(workspace:GetDescendants()) do
	if v:IsA("ProximityPrompt") then
		InitProximityPrompt(v)
	end
end

workspace.DescendantAdded:Connect(function(descendant)
	if descendant:IsA("ProximityPrompt") then
		InitProximityPrompt(descendant)
	end
end)

ProximityPromptService.PromptShown:Connect(function(prompt)
	CurrentShownPrompt = prompt
	if table.find(RegisteredProximities, prompt) and not Seated then
		EnterPromptGUI.Adornee = prompt:FindFirstAncestorWhichIsA("BasePart")
		if prompt:FindFirstChild("StringValue").Value == "Interact" then
			EnterPromptGUI.Text.Text = "INTERACT"  --"E to Interact"
		end
		if prompt:FindFirstChild("StringValue").Value == "Sit" then
			EnterPromptGUI.Text.Text = "SIT"
		end
		if prompt:FindFirstChild("StringValue").Value == "Use" then
			EnterPromptGUI.Text.Text = "USE"
		end 
		if prompt:FindFirstChild("StringValue").Value == "Open" then
			EnterPromptGUI.Text.Text = "OPEN"
		end 
		EnterPromptGUI.StudsOffsetWorldSpace = prompt.Parent.Position
		EnterPromptGUI.Enabled = true
	end
end)

ProximityPromptService.PromptHidden:Connect(function(prompt)
	CurrentShownPrompt = nil
	if table.find(RegisteredProximities, prompt) then
		EnterPromptGUI.Enabled = false
	end
end)

--local promptTriggered : boolean = false :: boolean

ProximityPromptService.PromptTriggered:Connect(function()
	if CurrentShownPrompt and Player.Character.Humanoid.Sit == false then
		--	if (promptTriggered :: boolean) then
		EnterPromptGUI.TextButton:TweenSize(UDim2.new(0,80,0,80), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce,0.05, false)
		wait(0.1)
		EnterPromptGUI.TextButton:TweenSize(UDim2.new(0,70,0,70), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce,0.05, false)
		EnterPromptGUI.Sound:Play()
		TriggerPrompt(CurrentShownPrompt)
		--end

		--	promptTriggered = true :: boolean
	end
end)

Player.CharacterAdded:Connect(function(character)
	local Humanoid: Humanoid = character:WaitForChild("Humanoid")
	Seated = false
	Humanoid.Seated:Connect(function(active, seatPart)
		if active then
			EnterPromptGUI.Enabled = false
		else
			if CurrentShownPrompt then
				EnterPromptGUI.Enabled = true
			end
		end
		Seated = active
	end)
end)