Hello everyone!
I’m Limão (Lemon), a relatively inexperienced developer.
In the latest update to my game, I expanded the map and switched the ModelStreamingBehavior to Improved in an effort to reduce lag and optimize performance. This change worked perfectly to eliminate lag, which was great!
However, a new issue has arisen: players are now frequently being kicked with Error Code 268, especially when teleporting or moving quickly between maps. I strongly suspect this is related to StreamingEnabled, as during testing, I switched the ModelStreamingBehavior back to Legacy. While this resolved the kicking issue, it made the game significantly heavier, causing performance drops, especially on weaker devices.
I’m stuck between optimizing performance and keeping the game playable without disconnects. Any guidance or solutions would be greatly appreciated!