Now I am noticing some errors in my scripts. One being where when i try to cloen a part from replicated storage that was placed far away from the map on the server, then firing to client that part as an argument for the client to pick up and do effects visually on the client.
But now an error occurs claiming that part is ‘nil’ on the client.
I figured it may be because i toggled streaming enabled recently but i wanna keep it on because it will optimize my game
I tryied to bring the part closer to the hrp and if i wait like 1 second before firing to all clients it will work but i dont wanna have this kind of “hacky” way or have any delays bc its a projectile