Streaming Enabled Lags When Loading in New Terrain

Hello, I’ve been working on a voxel engine project recently and I’ve run into one small issue when using the streaming enabled feature. When loading in new terrain, the game takes a noticeable dip in FPS.

  • Video of the issue in action

  • Photo of the properties


If anyone has a solution or possible solution, please tell me.

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Streaming enabled provides a increased rendering optimization but it really cant optimize rendering 5000 blocks, consider changing the StreamingMinRange to a lower number.

I hope this helps