Streaming enabled model is not streaming properly out of radius when includes constrains

Hi @Pharao13 Thanks for bringing this to our attention!

The missing rope is due to the constraints—we don’t render constraints for ModelLOD right now. If it’s important for the ropes to be visible, I’d recommend using an actual mesh for them.

As for the bridge being misaligned, this is likely due to outdated data. You can fix this by running the script we provided in this link and changing ModelLevelOfDetail.StreamingMesh to ModelLevelOfDetail.Automatic, making sure it matches your game’s original settings. This should get things lined up correctly.

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